Welcome to the buggiest bug bugfest I've ever created! A prototype, for a game themed like the old MegaMan Battle Network series. This demo is one of my oldest experiments from a while back that I made to test out assets, thus it is buggy as all get out


Controls for showcase demo:

  • Arrow keys (Up, Down, Left, Right) to move around
  • Shift increases movement speed
  • "E" interacts with the crates to pick them up
  • "ESC" opens and closes menus (The only menu connected is Protocols, and it's bugged as all get out). You can use the Up and Down arrows to go through the menu list once it's open
  • Mouse scroll wheel Zooms in and out

IMPORTANT NOTE: The HTML export seems to have issues with the mouse conflicting and causing trouble after starting the game. Once you click start, move the mouse out of the game window (unless you want to Zoom in and out with the scroll wheel) and press the arrow key(s) in the direction(s) the character seems to be stuck moving in to reset it


Tools used:

  • (Art) Clip Studio Paint
  • (Art) Pyxel Edit
  • (Game Engine) Godot


Assets and prototype are available:

Assets download

  • ~160 Tiles
  • ~15 GUI elements
  • 6 Backgrounds
  • 2 Minor animations (Teleporter and interact sign above the crates)
  • 1 Splash art
  • 1 Basic character with animations (24 sprites. 8 front, 8 back, 8 left which can mirror to get the right movement)

Prototype download

  • 1 Godot prototype game folder


License for the download:

  •  You may use and modify the contents to your needs for commercial and non-commercial projects, just don't redistribute, repackage or sell the asset pack, assets, code or prototype by themselves
  •  Credit is not required, but always greatly appreciated!


Download

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Click download now to get access to the following files:

MMBN Prototype Assets.zip 1.6 MB
MMBN Prototype (Godot v3.0.6).zip 5.2 MB

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